📝 Selected Publications
* : co-first author, ✉ : corresponding author

Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL
Fangwei Zhong, Kui Wu, Hai Ci, Churan Wang, Hao Chen
The 18th European Conference on Computer Vision (ECCV), 2024
- Significantly improved the training efficiency and generalization of embodied visual tracking with visual foundation models and offline RL.

Fast Peer Adaptation with Context-aware Exploration
Long Ma, Yuanfei Wang, Fangwei Zhong✉, Song-Chun Zhu, Yizhou Wang
International Conference on Machine Learning (ICML), 2024
- Learn a context-aware policy with a peer identification reward to effectively explore and quickly adapt to unknown peers.

GFPose: Learning 3D Human Pose Prior with Gradient Fields
Hai Ci, Mingdong Wu, Wentao Zhu, Xiaoxuan Ma, Hao Dong, Fangwei Zhong✉, Yizhou Wang
Proc. of the IEEE/CVF Conf. on Computer Vision and Pattern Recognition (CVPR), 2023
- A versatile framework to model plausible 3D human poses in gradient fields for various applications.

Proactive Multi-Camera Collaboration for 3D Human Pose Estimation
Hai Ci*, Mickel Liu*, Xuehai Pan*, Fangwei Zhong✉, Yizhou Wang
International Conference on Learning Representations (ICLR), 2023
- A novel MARL framework to solve proactive multi-camrea collaborations for 3D HPE in human crowds.

RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Tracking
Fangwei Zhong*, Xiao Bi*, Yudi Zhang, Wei Zhang, Yizhou Wang
Thirty-Seventh AAAI Conference on Artificial Intelligence (AAAI), 2023 (Oral)
- A framework to form a structure-aware motion representation by Reconstructing Surroundings and Predicting the target Trajectory.

TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification
Mingdong Wu*, Fangwei Zhong*, Yulong Xia, Hao Dong
Advances in Neural Information Processing Systems (NeurIPS), 2022
- A framework based on a target gradient field trained by score-matching to tackle object rearrangement without explicit goal specification.

MATE: Benchmarking Multi-Agent Reinforcement Learning in Distributed Target Coverage Control
Xuehai Pan*, Mickel Liu*, Fangwei Zhong✉, Yaodong Yang✉, Song-Chun Zhu, Yizhou Wang
Thirty-sixth Conference on Neural Information Processing Systems Datasets and Benchmarks Track (NeurIPS D&B), 2022
- A gamification of the multi-camera multi-target target coverage problem, and an all-in-one multi-agent reinforcement learning benchmark

ToM2C: Target-oriented Multi-agent Communication and Cooperation with Theory of Mind
Yuanfei Wang*, Fangwei Zhong*, Jing Xu, Yizhou Wang
International Conference on Learning Representations (ICLR), 2022
- A Target-oriented Multi-agent Communication and Cooperation mechanism using Theory of Mind.

Towards Distraction-Robust Active Visual Tracking
Fangwei Zhong, Peng Sun, Wenhan Luo, Tingyun Yan, Yizhou Wang
International Conference on Machine Learning (ICML), 2021
Project,
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Environment
- A mixed cooperative-competitive multi-agent game: a target and multiple distractors form a collaborative team to play against a tracker.
- A bunch of practical methods: a reward function for distractors, a cross-modal teacher-student learning strategy, and a recurrent attention module for the tracker.

AD-VAT+: An Asymmetric Dueling Mechanism for Learning and Understanding Visual Active Tracking
Fangwei Zhong, Peng Sun, Wenhan Luo, Tingyun Yan, Yizhou Wang
IEEE Transactions on Pattern Analysis and Machine Intelligence (IEEE TPAMI), 2021
Paper,
Code ,
Environment
- Employ more advanced environment augmentation technique and two-stage training strategies to improve the performance of the tracker in the case of challenging scenarios such as obstacles.
- Analyze the target’s behaviors as the training proceeds and visualize the latent space of the tracker for a better understanding.

CRAVES: Controlling Robotic Arm with a Vision-based, Economic System
Yiming Zuo*, Weichao Qiu*, Lingxi Xie, Fangwei Zhong, Yizhou Wang, Alan L Yuille
Proc. of the IEEE/CVF Conf. on Computer Vision and Pattern Recognition (CVPR), 2019
Project,
Paper,
Code ,
Controller
,
Environment
- A vision system for low-cost arm control: trains a vision model in virtual environment, and applies it to real-world images after domain adaptation (a semi-supervised approach).
- One virtual environment for collection data and reinforcement learning.
- Two real-world datasets for evaluation.

End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learning
Wenhan Luo*, Peng Sun*, Fangwei Zhong*, Wei Liu, Tong Zhang, Yizhou Wang
IEEE Transactions on Pattern Analysis and Machine Intelligence (IEEE TPAMI), 2020
Paper,
Code ,
Environment
- Deploy End-to-end active object tracker trained in virtual environment in real-world robot.

Unrealcv: Virtual worlds for computer vision
Weichao Qiu, Fangwei Zhong, Yi Zhang, Siyuan Qiao, Zihao Xiao, Tae Soo Kim, Yizhou Wang, Alan Yuille
ACM Multimedia Open Source Software Competition, 2017
- An open-sourced project to help computer vision researchers build virtual worlds using Unreal Engine 4 (UE4).